Bethesda recently confirmed that its upcoming sci-fi RPG, Starfield, will be locked at 30 frames per second (FPS) on the console. The game, which promises a new setting and fresh experience for Bethesda fans, has been in development for several years. With this decision, Bethesda aims to provide a consistent and smooth gaming experience across various platforms.
During multiple interviews, Todd Howard, Bethesda Game Studios' director and executive producer, provided some insight into the decision to lock the framerate. According to Howard, the team working on Starfield is dedicated to achieving the best performance optimization across all platforms, including Xbox Series X|S, PlayStation 5, and PC. However, given the game's scope and ambition, consistent 30 FPS provides the best balance between graphics and performance for console players.
Additionally, Howard highlighted that this decision helped them focus more on the game's design and story. Starfield is expected to feature a vast open world and several planets to explore. Limiting the framerate allows the developers to concentrate on delivering an immersive experience without worrying about technical hiccups that might arise due to higher framerates.
Another point raised by Howard was regarding Elder Scrolls VI. Although no direct information was shared, the confirmation of Starfield's framerate has gamers speculating whether this decision will impact Bethesda's other upcoming projects. Bethesda has not yet announced any console-specific performance plans for the Elder Scrolls VI.
Although some players might be disappointed with the 30 FPS lock, it is crucial to remember that maintaining a stable performance is a top priority for any game developer. Bethesda's decision benefits console players by ensuring a smooth and consistent gaming experience. As anticipation for Starfield's release grows, fans will have to wait and see whether the final product lives up to expectations and delivers an unforgettable journey into the cosmos.